#ifndef ROCK_STATIC_H
#define ROCK_STATIC_H

#include <BaseObject.h>

class StaticRock : public BaseObject
{
	public:
		StaticRock();
		~StaticRock();
		virtual std::string GetTypeName();
		virtual std::string GetTextName();
		virtual void Update(float dt);
		virtual void DoCollision(BaseObject* objectCollidedWith);
	
	private:
		truth syncComplete;

};



#endif